All work
UX / Research

BBC Design Sprint

A design sprint on a BBC project, from first research to a prototype people could try. The result was Think Twice, an app and shopping plugin that helps young adults make more conscious decisions.

Discipline
UX, research
Output
App and plugin prototype
Role
Designer

The need

Young adults want to shop more consciously, but many buy on impulse.

41% of Generation Z consumers are impulse buyers, followed by Millennials at 34% and Generation X at 32%.

Northumbria University

User research: profiles, needs and ideas pinned to the studio wall

Insight

Sorting the ways we could meet that need led to one focus: helping young adults aged 18 to 24 plan their money and save.

Insight development: sticky notes grouped by theme

User personas

Tim, 19. Student with no job. Lives month to month, is unfamiliar with budgeting and tends to spend more at the beginning of the month.

Chloe, 22. Student with a part-time job. An impulsive spender who thinks she has extra money, and wants to save more.

Elise, 24. Recent graduate, employed. A compulsive saver who wants to save towards meaningful life experiences, but is easily affected by deals.

Event mapping and ideation

The aim: encourage conscious shopping with real-time guidance and rewards for considered decisions. Key words: interrupt, advise, interact.

Event map: what each persona does before, during and after a purchase

Ideation sketches

Prototyping

We tested paper prototypes with people. Two insights: set a goal at the start of the app, to bring users back, and use live reactions instead of full text replies.

Testing the paper prototype Testing the paper prototype

Solution

An app and shopping plugin that lets you ask your friends for advice, live, before you buy.

Key features: goal setting, questions that prompt reflection, and editing your cart based on feedback. Your close circle can react and comment in the moment.

The Think Twice app icon Get a Second Opinion: choosing friends to ask

Visual identity

Colour palette and Avenir type hierarchy

Graphic elements

App in context

Think Twice in use

Next project →The Slippery SnatchFilm / Motion